Star trek starfleet command 2 free download






















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Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. By joining Download. Free YouTube Downloader. IObit Uninstaller. WinRAR bit. Internet Download Manager. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. You can also tell your marines to capture damaged vessels or carry out hit and run attacks, order mines to be dropped from the shuttle bay or transported into open space, set your tractor beams to hold enemy ships or repel seeking weapons, such as missiles and torpedoes, prepare shuttles for launch or tell your defence officer to use the phasers for point defence rather than attack.

There are several shuttle configurations to make use of, from 'Wild Weasel' decoys to suicide and attack shuttles, transports, admin and 'scatterpacks' which contain up to six missiles. If you have more than one ship you also have to monitor the fleet controls which let you order different formations, weapon configurations and strategies.

To watch the action you have four distinct camera views including an overhead view of the battle, as well as controls to slow down the game in single-player mode, anyway and even pause if it gets too hectic. But before you get too carried away, there's a major problem -no usable multiplayer features.

While US players can play on the Mplayer Internet matching service or play dynamic online campaigns using the Dynaverse system, UK editions of the game have had these two features disabled. Interplay claims this was due to complaints from UK customers about the cost of logging on to US servers but this seems rather a thin excuse.

Surely online gamers over here know how to get on the Internet using local calls or all-inclusive access? Whatever the reason, Interplay and developers Taldren have promised a UK patch very soon to re-enable the Mplayer and Dynaverse features. Actually the Dynaverse servers were still in early beta as we went to press, so if you're thinking of buying SFC2 for its online element, check before you buy it.

There have already been two major US-version-only patches to 2. As we were given a US copy, we can confirm that the multiplayer features work but bear in mind that a UK-sourced game won't. Not yet, anyway. The original game moved the Star Trek universe from the board to the 3D environment of your PC, much to the ecstasy of Star Trek fans everywhere.

You control any one of the many selectable starships from the Star Trek universe and head out into the vast reaches of stars and space, either in the single-player campaign mode or online in the Dynaverse II environment. According to Star Trek lore, they are believed to be a clandestine arm of the Orion government, a rather dubious member of the Federation.

And they are pirates in the true sense of the word, flying through space marauding their way to great economic gain and glory. Each has its own background and history in the Star Trek realm. As with its predecessor, more is better. Having a whole new group of available members to select from increases the re-playability of the game, especially in the multi-player world.

But while it was nice to have more choices, not being a Trekkie knowledgeable on all the Star Trek universe history and its members, I found a certain level of comfort staying with the tried and true Federation or Klingon sects.

Having more selection is a nice improvement, but the online multi-player Dynaverse II universe is one of the biggest reasons to recommend this game to die-hard Trekkie gamers.

The multi-player is finally stabilized with the Dynaverse II finally realizing the potential that Interplay had hoped to reach with Empires at War. In Empires at War, you were supposed to be able to play in a multi-player Star Trek universe, gaining the ability to access improved starships with any of the available races in the game. However, because of a last-minute pullout by the multi-player host, Interplay was forced to scrap those plans for the most part and provide just a bare-bones multi-player environment.

Playing against a horde of Trekkies in their battle-ready fleet of ships, the thrill of being able to be victorious against human competition is a truly special feeling. Kind of makes you want to jump around singing the SpongeBob Squarepants theme song. The shame of getting your ship blown into tiny bits of space flotsam, however, can make you feel worse than getting kicked in the groin with a wooden peg leg.

Take that patch off your eye and put that parrot back in its cage, you pirate-poseur! Single-player mode isn't as much fun as playing online in the Dynaverse II world, obviously. It does have a campaign feature, which sets you off on pre-designed scenarios, allowing you to get a real feel for the game and its controls.

You can gain valuable game-play knowledge to prepare you for your online ventures. If you are a Star Trek fan, the single-player game is enough to recommend this game for purchase. While playing as the Federation's Enterprise, I got flashbacks of a pumped-up Ricardo Montablan as Khan, failing to extract vengeance against his nemesis, James T. Ah, memories. Game controls involve a lot of keyboard and mouse interaction. The basic controls, such as weaponry and shields, aren't too hard to pick up.

But other functions, such as tractor beams and transporting, definitely need some practice to gain comfortable mastery over. Your strategy is pretty simple: destroy or be destroyed.



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