Phyop fallout 4 mod download reddit






















Not least of all because of how drastically the product changes. If the reaction was mostly negative, then they would have quietly sold the rights to someone else, and buy something else. Second of all, it was done to show investors and consumers what their game plan was after W3, that they wouldn't be stuck releasing Witcher 4,5,6,7,8 and so on. First of all, when a medium goes mainstream, most people don't know what they want until it is served to them because most people are not familiar enough with the media to know what's going to be good or not.

While they couldn't have known that Witcher 3 would be the success that it was, Witcher 2 was already pretty successful and much more polished than the 1st game. Third, the Deus Ex reboot already did that job for you -- people obviously still like cyberpunk genre first person RPGs based on the success of those games.

To me the marketability of such a game is a no-brainer. It would be like id or Raven trying to "gauge interest" for Return to Castle Wolfenstein back in the early 00's. You just need one of your directing staff to come forward and drop a few hints in interviews that something different and big might be coming.

Boy howdy is it ever! This anon ba is literally a CDPR employee. If so I want this anon to know he's a colossal faggot. No it won't and it isn't even to this day. Cyberpunk is branded as one of the greatest launch disasters in the history of gaming by the media and most of the normalfags who were hyped for it. Normalshits can't ignore how awfully shitty the game plays, which is why they retort to defending the game's bugs with the same shit arguments referencing other buggy games with illogical fallacies.

You can go on Jewtube and see that most of the basic bitch game reviewers even acknowledge how shit the game is when it comes to performance and stability on launch day. The problem here is that the fans won't admit or realize that the core mechanics are garbage by design even if you patched all the exploits, glitches and bugs within the game, then you will still get a stale game. Remember Mass Effect 3?

Remember the massive fan backlash the game received and the absolute PR beating BioWare took? Thanks to modern journalism its all but memory-holed. I've seen it praised several times during the shit show that was Andromeda, but most notably criticisms surrounding it were softened to 'It's just the ending thats bad. Journos praising the game are ignored, while their sites that ban anyone mocking it on the comments section are being avoided, to the point of many closing up. With Trannypunk is even better, because not even journos' sites and nepotistic forums are able to keep the mockery down.

Trannypunk is forever cemented as a complete failure in the history of videogames. Nothing will change that. Not as bad as the game itself but it's bad. He claimed that at it's core, the gameplay, world and story were simply boring and not fun, however everybody including normalfags and anon, focused mostly on the bugs, since they were the most glaring problem.

So after they release patches to fix those problems, then the normalfags will claim that the game was now fixed and that it's one of "the greatest and most ambitious games ever made.

I haven't played the game so I can't comment, all I am saying, is that I have heard a few times from normalfag places that the game is now "good", and even here from time to time as well as that it's shit especially after that Internet Historian video. Remember the massive fan backlash the game received and the absolute PR beating BioWare took Thanks to modern journalism its all but memory-holed.

ME3 does get shit on for it's awful story, rushed character arcs and stale gameplay. The ending is usually referenced, because it was the most disappointing aspect of the entire game to normalfags, but no one can dismiss the fact the game was not only bugging, but had a ton of inconsistency such as the reapers being "good" guys. Are we forgetting that the media and journalist both were shitting on the game's launch day by reporting all the issues wrong with it and the half-assed effort to fix the game done by CDproject?

What they've done was incredibly embarrassing and it's thanks to the fact that humanity's IQ dropping down for why they haven't faced low sales and heavy backlash or even worse gone bankrupt over a single game.

Even when normalfags get their Witcher 4 or other big-hit title all that was a clusterfuck of Cyperpunk will only serve to make people skeptical and hopeful that CDproject won't mess up everything again. It's supposed to be janky, anon. I was hyped as fuck They did it to announce the game and as a recruitment tool to attract developers. At least that's what Iwinski claimed. Gauging interest and building hype were definitely part of the reason too.

I would not be so sure about that. Most cultist biodrones detested witcher 1, mainly because of preset male protagonist, sex scenes, and sex cards. Many were rooting against Witcher 2 since it was going to be immature sexist game not able to compete with Bioware's artistry and sophistication. I used to stalk Bioware forums back then cataloging retardation. I was one of people screencapping most idiotic biodrone posts years ago.

Dummies who think that studio able to release couple decent and interesting games is amazing. Then they praise it to high heavens, hyping everything their favorite company does. They care little for politics, shipping, fan theories, and autistic speculation like "how does this character's sweat taste like?

There were other bits and pieces reveled as well. Up until Ass Effect 2, the media, which he followed, told him that Bioware was the only major RPG maker and if he wanted to play RPGs he should buy the latest Bioware product which he did.

Normally, bad games are successful. So it's nice to see a bad game shat on like it deserves, even if it's only for the bugs. Actually bad games aren't successful. Mediocre games that get hyped all to hell by normalfags and influencers are what sadly ends up being successful so often.

It's only when devs who previously made mediocre, overhyped games finally fall down shit mountain and release a bad sequel or a bad new original game that we get to see these beautiful shitstorms.

Mediocre is bad to of course but it's not the sort of bad that you can really articulate sufficiently to convince a normalfag or a hyped up fanboy. Take all the utterly undeserved goodwill and praise that Doom and Eternal get. I thought Crysis 2 wasn't that well received by fans of the original and sold slightly below expectations despite having far more marketing than the original game.

I have friend with bad taste who preordered the shit, literally couldn't play it, but instead of going "patches will fixed it" like he did fallout4, due to the overwhelming negative response, where even the big ecelebs are taking the piss out of it, he refunded it. And till this day actively hates the game.

It was because memes and compilations created an atmosphere where if you didn't bash this game, you weren't "in" on it. All the cool kids are bashing this game, don't you wanna be a cool kid? And this backlash was way loud and noisy than Fallout76 or andromeda, despite those games being similarly shit.

I do agree, Crytek cultists were barely a thing if at all. Skyrim is extremely fucking boring but it is a functional game with a lot of content, probably in the range. For a game to catch on with normalfags it has to be just good enough to be functional, then marketing can leave them with a good impression that their buyer's remorse feeds back into. Neat trailers, music and screenshots.

No actual game. Everything you've seen of it was fake and heavily scripted. People post beautiful trailers get everyone hyped and then deliver garbage. This has been happening for years before that though.

There's another industry that does this exact same bullshit with trailers, which gaming likely picked it up from: Movies. Movies very frequently outsource their trailers to some other team while they work on production, and they very frequently misinterpret what sort of tone the movie is supposed to have.

Or they'll just include major plot spoilers in the fucking thing. Look through their portfolio, you'll be floored by just how much they've done. We're talking a change of tone or a missing scene over completely missing gameplay mechanics or literally fabricated shit. Why would you work in a game studio but not make the actual game, like whats the point?

What the fuck were these idiots doing that entire time? How do these pieces of shit even function as human beings? They often deliver because they have no choice not to unless in the incredibly rare case that the devs are fucking retarded like the TOW devs. The difference is more dramatic, but keep in mind it's the same process from a producer's perspective.

You hire some other studio to make the trailer for you so your own staff can focus on production. It just so happens that for this to work in video games, since the trailer studio isn't going to develop their own prototype or whatever to properly show off the mechanics, they have to invent a bunch of bullshit renders to show off how the game will "conceptually" work.

That doesn't mean they should just be free to fuck people over this bad and do their job this fucking poorly. This shit is on par with the lootbox shit the Gubiment was getting pissy about. Some concept artwork, etc.. Then, maybe when you have the game fleshed out make a trailer and show what you've got. But no, they have to make Cinematic trailers to grab retarded people's attention with pristine 3d animation with no substance whatsoever, only made to create hype and sell jewish pre orders.

You'd think people that grew up wth video games wouldn't stand for all this shit, but they are as guilty as the retarded gen z kids. Then the company went bankrupt because it couldn't deliver i wish it went back to those days. The market was way smaller and devs were jacks of all trades who actually had to know what they were doing while adding some creativity with some ingenuity and they competed with each other to try to make the better product.

And companies like that still exist, but now we have AAA as well, that's the difference. You see a lot of it in medicine, for instance--it causes you to need both a general nurse and an oncology nurse and then a "medical assistant" who runs around doing all the stuff the nurses don't have time to do like a physician assistant does all the stuff the physician doesn't have time to do.

Does that kind of thing not quite the same thing but similar happen in the games industry, where you have a developer who does nothing but the graphics engine because there's just that much work that goes into the graphics engine that specialized techniques or dedicated development hours are unavoidable? I thought most of the personnel bloat in the games industry was middle managers, people coordinating shit between regions, marketers, voice actors, mocap actors, and that kind of stuff.

Arkham Asylum had a guy whose only job was to make sure the cape worked properly with the animations and physics. One of the Halo games 2 I think had a two man team that only made item models, like guns, crates, etc. One guy created the mesh, the other textured it.

I'm sure there's some kind of parallel between the Enlightenment period, the renaissance men, and the explosion of creative expression and art of the period, compared to the over-specialisation and commodities that are seen today. I remember that around the time Mafia 2 was released Dan Vavra made a blogpost or a article published it in Level magazine, I am not sure right now about how poorly AAA companies are structured.

Basically he explained that for him it was normal that one person in the studio would take multiple jobs based on what was needed. So programmers would occasionally help with textures or modeling miscellaneous objects or go look up reference material and so on. However AAA just give everyone one task and one task only. Separate everything into departments and sub-departments that are basically never in contact and on top of that they have several layers of supervisors that not only supervise the teams but also each-other.

Naturally this explodes the budget just on wages alone as stuff that could be done with somewhat versatile teams has to be done by tunnel vision clowns. Its also why modern games have so many bugs and obvious design fuckups. Because the people working on them have effectively 0 real communication between each other.

So the guy doing particle effects has little to no idea about the game mechanics and this is done by design. Basically half the budget is consumed by people pretending to do shit but whose contribution to the project is effectively 0. And that was around I can only imagine how much worse it has gotten since. Their only job was making inanimate objects. They didn't help with level design, play-testing, scripting, balance or anything else.

One guy made a box, the other painted it. Compare it to the golden days of id where you had Carmack as programmer and a handful of guys as level designers, one guy who did sounds and music, and Donna as the office mom who made sure everyone was looked after, but each of them would do other stuff too, and they worked together as a single group of about a dozen people, and they were all on a first-name basis and had lunch together and shared common interests and all that got poured into the games they were making as a group.

And to add to your movie-making analogy, I remember when Lucas started filming Star Wars episode 2 here in Australia, and they came over and they had basically a skeleton crew of Australians running the whole show because each Australian didn't work in Hollywood where everyone had "one job", here everyone had to pitch in with everything to get shit done and they were blown away by how much got done by so few people because there wasn't all that time spent waiting for "one job guy" to do his thing so the other "one job guy" could do his other thing and all the HR bullshit that goes with managing such a big crew.

Physical copies hardly exist any more. Last time I passed by the software aisle in a store all it stocked were empty boxes. They were still regular disc cases with covers, just without any discs inside. Only the key and a link to download from some digital store. Why would anyone bother releasing a real hard copy now, when nobody else does? Its the same issue with regular software where the application is outsourced to India, except now you also need passion which makes it worse.

No individual person gives a shit about the project except the managers and maybe some of the key designer staff.

In the Doom example, the team's key staff lived together to the point where they'd get on each other's nerves in the off hours. They basically lived like they did in college but were putting in real work instead of school projects.

Work and pleasure blended to the point where there basically was no defined work day. It's an extreme example but it also worked well. We need smaller, talented teams that care about each other and constantly feed each other inspiration. Even Microsoft is hedging their bets on Linux. Heck, i'm sure that there are some third worlders who still use XP. It will get you somewhat familiar with linux and when the time comes when a game or someother program can't even run in W7 you're not completely stumbling in the dark with linux.

You're better off just using Linux as much as possible in a virtual machine to learn it. I played it after the first bugfix on PC. I thoroughly enjoyed it despite the few non-game breaking bugs I did find.

But any company that lies and overpromises their games must face the consequences. For the good of the future of gaming.

Which is understandable but i'd rather stick to 7 when playing games and i only play TF2 anyways so no big deal. Faith in a failed venture is something that's really fucking rare these days in the videogame industry with so many games getting forever shelved if they didn't sell enough games to please the investors, and the fact they stick their guns and bothered to deliver something that they promised years later is commendable.

Even if i'm not interested one bit into playing the game,it's the thought that counts. Time will tell if Soyberpunk will manage to get the same redemption arc NMS did, though given that their problems are at the top management, it doesn't seem that they'll able to pull it off.

It's not my kind of game, but good on hello games for sticking to it and making it a more complete product. Their dedication is a joy to behold. Any other studio would have cut their losses and run. Given what the devs put together after No Man's Sky, I think they decided to produce something that wouldn't suffer from the same overhyped marketing and fallout.

If anything it's a case study in why you never buy into hype, especially your own. What small devs don't realise when they sign up to the Microsoft showcase is that they're getting put front and centre to advertise their game for free but that's the extent of the support they're offering and stupidly the devs kept saying yes in interviews and agreed to a whole load of things that were never in their initial design for the game.

It was stupid but I basically never buy anything on launch now and pirate alot of what isn't worth buying even when stable. Sorry that final scentence was a bit short I mean to say that because I don't buy new games marketing and shite like that really doesn't concern me. There's an interesting side effect of all of this. Cyberpunk's sales have plummeted, CDPR was banking on the sales staying high for years the same way The Witcher 3's sales did which is how the studio was still making money.

But Cyberpunk? That was in February, four months ago. The sales were so bad this year CDPR decided not to release statistics. Analysts estimate last quarter's sales to be around k copies, and remember most of that came during the very first month. Compare that to the CDPR entire business model relies on having a steady source of income off their previous release for years, and that isn't going to happen with Cyberpunk.

Even though it initially looked like the game was a success, it's actually a massive flop that's put the studio's entire future at risk. It's funny how people forgot how to plan out a good release strategy to keep their company afloat but here we are. Most of the "hype" was self-hype by both big jewtubers that were blowjobbing Witcher 3 with more dedication and care than a desperate housewife while their fanboys collectively lost their minds and started praising CP77 as the next big thing in gaming and retaliated when gayjournos blasted CDPR for their mantis blade girl trailer and that was it.

It's fine and dandy to shit on CDPR but let's never forget the massive collective self-hypnosis the normalniggers put themselves under when it came to this game because just like a similar case in November 18 , these things need to be looked at in a serious light to avoid anything similar or worse, ever happening again. A lot of games work on Linux now thanks to Proton. The only real compatibility issues are with anti-cheat software like EAC.

It's also sometimes difficult to get mods working, depending on the game. I've been using Linux as my primary OS for going on two years now. I dual-boot to Windows in case there's something I need to do that absolutely won't work on Linux. Sales are going up now that's it back out on the PS4 but it's going to take a lot of effort if CDPR wants Cybershit to be the groundbreaking success they wanted it to be. CDPR has been hard at work fixing bugs but it's not just the bugs, the game has problems on a fundamental level.

It's outclassed by most other big titles in the genre. They'd need to do a NMS style overhaul and I'm not sure they're willing to do that. If they're finally overcoming that then they're about to enter a prime time to really shill Linux with the upcoming Windows 11 that nobody wants to use. Cyberpunk is nothing special. Developers hired based on how talented they are don't inject activism into their games by making the women uglier and uglier throughout development to fight patriarchal beauty standards or slap tranny flags on the back of cars to virtue signal for trans rights.

Not to mention the endless delays could be attributed to having training wheels developers right out of college that only paid attention in their gender studies classes but ticked enough identity checkboxes to get hired anyway. I may be assuming too much but it just seems like a running trend with all these once respected studios putting out utter shit all of a sudden with similar signs as to why.

Maybe only a bit worse but still noticeably worse, compared to the launches of say, Skyrim or Fallout 4. Most people seem to conveniently ignore Fallout 76 and the current atmosphere seems to be the delusion that this was a B-team's fault and surely Todd won't make this mistake again right? The Creation Engine may just be a shittier fork of Gamebryo but in a twisted way this is also an advantage for Bethesda. Reason being is that they're limited enough so that they can't fuck themselves over too hard.

It's just like gutter guards at the bowling alley. Think about how utterly basic Skyrim and Bethesda Fallout games are in terms of gameplay mechanics and scripting. For a while Bethesda found a good ratio for effort to profit. They produced the absolute minimal game that can be considered a "open world RPG" by the consumers at large.

Cyberpunk was like the opposite of this in intention. They originally wanted to make an impressive game, then restarted development and had to stitch what they had together with toothpicks and glue after several years.

Roleplaying was almost non existent ala Fallout 4, and the backgrounds were trivial. Driving was fun enough. It still had some interesting characters and quests, and the world was cool to just walk through and explore. Its a shame the only glanced at what a post internet world might look like, but nobody else i'm aware of is looking in that direction at all. Compared to any T. Definitely better games out there for sure.

They might have known about all the rape cases, and might even be invited to soem of the "Cosby Suite's" groping. Terrible work culture with and ever forward matching of talentless hack SJW hires filling up the studio. CDPR has no clue what the fuck it is doing and is just stumbling through its releases.

Bethshit on the hand have created the formula for max profit with minimal effort. They will never give fuck about the game and will just make it okey enough so the average console mole buys their garbage. Basically an overpriced fast food joint whiles CDPR is those shitty corner burgers where it might be okey or it might be worse than the burger joint but is never actually good.

Bethesda seems to at least have some talent in their midst consider some elements of the Skyrim clones are pretty decent but by the looks of it CDPR has lost its entire slave monkey slav staff and is now a hack california company.

Kind of? Despite how broken Beth's games are, they're very unique. Cyberpunk on the other hand feels like a Far Cry game, it's very shallow and the world feels strangely like a TC mod for something else. I find it hard to put it into words, but play Fallout 3 then something like Far Cry 3 or Borderlands 2 and you'll see what I mean. Even if I don't particularly like FO3 or what it did to the Fallout series I'd be lying if I said it didn't have certain something to it that was later expanded upon by NV.

As seen with the amount of people working on Soyberpunk, that isn't fucking true. Not until the studio remakes the whole damn thing as envisioned. Whole thing is AAA cinematic garbage through and through. It went from Cyberpunk to Cybertranny. It went from mid sized dev to bloated AAA dev sucking off journos. I got it off gog-games and wow it's boring.

I mean I'm only 20 minutes in and just finished the opening after you find the iguana and am thinking if I want to even bother. You think that's bad, Red Dead Redemption has like an 1 hour intro, including fucking timeskips, before you're free to get into the Open World.

AAA is fucked beyond belief, don't even bother. Meh, I played it and enjoyed it. My only serious problem was that the open world was missing a lot of the stuff that makes an open world feel alive. GTA5 and the Yakuza games are good examples of what I'm talking about. Also, for a game with so much sexualized stuff in it the number of prostitutes and opportunities for casual sex for the protagonist is shockingly low.

If you think the prologue's bad you'll absolutely hate Act 1, though the game does improve a little after that. Not to mention its not an RPG, and as a sandbox doesn't work because, like you said, the city is empty. Your opportunities to "free roam" and "enjoy night city" are trying to figure out how to brake the game.

And I bet the studio smells like ass. Slav games are generally highly ambitious but poor on a technical level. Witcher 1 and 2's combat systems both sucked, somehow CDPR managed to churn out something decent with Witcher 3, but it's not surprising they'd go back to their regular fuckup ways. What does Activision produce: muh nazis kill Hitler 2 simulator when the market has said they're done with Nazis. Either they don't care or have realized Nazis were the lesser evil in WW2.

DNF syndrome. They had a solid engine, and they had it for several years. So everything else they didn't do is best referred to as "fucking around". It was all hands on deck for The Witcher 3 and expansions before that. I know nothing about Terraria but you never ever see people being this straightforward so it looks like a trip.

In parallel, the main game, Terraria, got plenty of free updates, and a year or so ago reached 1. Even if it's the latter, there could be good reasons to make a new engine, if the W3 engine was not built for GTA style games. Does that engine handle well, characters driving their own vehicles, and not just the player driving his car? Can the NPCs have more complex rutines, than just sitting in the same spot forever giving the same dialogue response?

Can it handle AI path-finding when you have cars blocking his way, and needs to drive in order to avoid the obstacle? If the answer to these questions are no, then you either make a new engine takes a lot of time and money , or you don't make such a game in the first place. The things I just listed are things that the game did not handle well, especially AI pathfinding, but this wasn't meant as "proof" of the game using the W3 engine, rather I was talking in general strokes, like not every game engine can make a good Elder Scolls game, reason why Bethesda aren't willing to change their engine, or that the Cryengine, isn't good for making MMSs see Star Citizen and Roberts complains with the engine , these might be a better examples.

Now even if they did have to change the story, this does not explain why NPCs have no AI, or why they vanish when you look away, or why the police spawn at your back, even on rooftops. Sorry for the confusion. It's amazing that even the porn of this game sucks because the characters are so fucking ugly. Dude holy shit me too, bump it. It's really bad because I've unironically become attracted to insufferable women who by all logical means I shouldn't be because of this shit but hell if I can stop it.

TW3 launched in It came out 9 months ago and it's still a buggy piece of shit with dozens of missing features. Also someone wasted their time and effort making a big ass rebalancing patch that also throws in some fixes and stuff.

I mean I respect the effort but why for of all games? People work quite a bit to deliver you the probably quality stuff you're using. The least you can do is press a button to let the mod developer know you enjoyed the mod. After installing an extension of your choice, you can go to the install link and well..

This new update makes getting the link for manual downloads a lot faster, courtesy of nexus staff. The script should also now work fine for premium users, if for some reason you're using this. Basically what the script does behind the scenes is simply request the page the button would lead you to and grab the real download link for you, practically bypassing it for the user.

The script is in the end a roundabout way to bypass the redirect. The actual speed will depend on your connection and latency to the nexusmods servers among other factors. Sometimes preparing a download will take 5 seconds regardless. Still, you will skip the annoying redirects. NOTE: If you are a premium user this script probably won't work for you. As you might have imagined, I'm not premium so I can't really check to know for sure.

Skip to content. Star Userscript to fix the dumb new nexusmods update 68 stars 1 fork. Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 13 commits. Failed to load latest commit information.



0コメント

  • 1000 / 1000